Thursday, 23 October 2014
Wednesday, 22 October 2014
Thursday, 9 October 2014
Sherlock Holmes Opening Scene
In this video i found out some points about diegetic and non dietetic in this 5min clip
- gun loading
- horse footsteps
- piano
- glass broken
- fire
- crow
- doors tweaking
- gunshots
The music is the only non-dietetic in that clip
In the sherlock Holmes video the scene starts off with slow paced music then as the scene on the music get louder and faster they're also using classical music this is using non diegetic sound. in the scene you can also hear the horses moving and the sound of a bird and the man reloading his gun. diegetic sound is any sound presented as originated from source within the films world. it can also be either screen or off screen depending on whatever its source is within the frame or outside the frame. this type of sound can create many different meaning for an audience. non diegetic sound is either visible on the screen nor has been implied to be present in the action. non diegetic sound is represented as coming from a course outside its story space.
Glossary of Sound Terms
-
- 1. Diegetic:
Sound that are visible on the screen or whose source implied to be present
by the action.
- 2. Non-Diegetic:
Sound that sources aren't visible on the scream or not even appear in the
action.
- 3. Ambient:
Background music that is used to add emotion and rhythm to a film.
- 4. SFX:
Artificial Created or enhanced sound
- 5. Mood:
Anticipation, possible danger, fear, joy.
- 6. Tone:
Is used to match the production sound track so that it may be intercut
with the track, tone may also smooth edit points and give a feeling.
- 7. Genre:
Represent the multi editing, like in the horror genre relies on high
degree of stylisation.
- 8. Theme
music: The music that is used in the opening/ending sequences
- 9. Voiceover:
Is a production technique where a voice is not part of the narrative.
- 10. Musical Score: Is original
music written specific to accompany a film. The score forms part of the
film's soundtrack, which also usually includes dialogue and sound effects.
- 11. Synchronous
sound: Can be either ambient,(sound recorded during the filming of the
sequence) or a sound effect.
- 12. Asynchronous sound: A
sound that match the action being performed however is not precisely
synchronized with the action.
- 13. Contrapuntal:
Sound that we wont associate with the events on the screen.
- 14. Silence:
Is a film with no synchronized record sound, with no spoken dialogue.
- 15. Selective
sound: Sound that focus on a particular character, to high light the scene.
- 16. Sound
bridges: Sound that begins with the carry-over sound from the previous
scene before the new sound.
- 1. Diegetic:
Sound that are visible on the screen or whose source implied to be present
by the action.
- 2. Non-Diegetic:
Sound that sources aren't visible on the scream or not even appear in the
action.
- 3. Ambient:
Background music that is used to add emotion and rhythm to a film.
- 4. SFX:
Artificial Created or enhanced sound
- 5. Mood:
Anticipation, possible danger, fear, joy.
- 6. Tone:
Is used to match the production sound track so that it may be intercut
with the track, tone may also smooth edit points and give a feeling.
- 7. Genre:
Represent the multi editing, like in the horror genre relies on high
degree of stylisation.
- 8. Theme
music: The music that is used in the opening/ending sequences
- 9. Voiceover:
Is a production technique where a voice is not part of the narrative.
- 10. Musical Score: Is original
music written specific to accompany a film. The score forms part of the
film's soundtrack, which also usually includes dialogue and sound effects.
- 11. Synchronous
sound: Can be either ambient,(sound recorded during the filming of the
sequence) or a sound effect.
- 12. Asynchronous sound: A
sound that match the action being performed however is not precisely
synchronized with the action.
- 13. Contrapuntal:
Sound that we wont associate with the events on the screen.
- 14. Silence:
Is a film with no synchronized record sound, with no spoken dialogue.
- 15. Selective
sound: Sound that focus on a particular character, to high light the scene.
- 16. Sound
bridges: Sound that begins with the carry-over sound from the previous
scene before the new sound.
Mise-en-scene
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